I hate to speculate without really knowing but sure seems to me someone
mentioned this kind of thing up in the past about rendering size + memory
usage + max_trace_level or something. I could be mistaken.
It might be worth a try to check to see if a global_settings {adc_bailout 0
max_trace_level YourMaxTraceLevel} fixes it or not. It should leave
max_trace_level as the sole factor involved (I think). If you find there
isn't anything wrong with the ashtray texture anyway that might be an
option. That's the only thing I could think of that might make a difference.
Unless a large amount of memory used matters in some way, which squelches
out the max_trace_level regardless of adc_bailout.
I really haven't had this experience to say one way or another, just thought
I'd bring it up.
--
Farewell,
Bob
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